AtlasTexture¶
Inherits: Texture < Resource < Reference < Object
Crops out one part of a texture, such as a texture from a texture atlas.
Descripción¶
Texture resource that crops out one part of the atlas texture, defined by region. The main use case is cropping out textures from a texture atlas, which is a big texture file that packs multiple smaller textures. Consists of a Texture for the atlas, a region that defines the area of atlas to use, and a margin that defines the border width.
AtlasTexture
cannot be used in an AnimatedTexture, cannot be tiled in nodes such as TextureRect, and does not work properly if used inside of other AtlasTexture
resources. Multiple AtlasTexture
resources can be used to crop multiple textures from the atlas. Using a texture atlas helps to optimize video memory costs and render calls compared to using multiple small files.
Note: AtlasTextures don't support repetition. The Texture.FLAG_REPEAT and Texture.FLAG_MIRRORED_REPEAT flags are ignored when using an AtlasTexture.
Propiedades¶
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Descripciones de Propiedades¶
Texture atlas
Setter |
set_atlas(value) |
Getter |
get_atlas() |
The texture that contains the atlas. Can be any Texture subtype.
bool filter_clip
Default |
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Setter |
set_filter_clip(value) |
Getter |
has_filter_clip() |
Si true
, recorta el area fuera de la region para evitar el sangrado de pixeles de textura alrededor.
Rect2 margin
Default |
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Setter |
set_margin(value) |
Getter |
get_margin() |
El margen alrededor de la region. El parametro Rect2Rect2.size ( "w" y "h" en el editor) cambia el tamaño de la textura para que encaje dentro del margen.
Rect2 region
Default |
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Setter |
set_region(value) |
Getter |
get_region() |
La region utilizada del AtlasTexture.