RemoteTransform¶
Inherits: Spatial < Node < Object
RemoteTransform pushes its own Transform to another Spatial derived Node in the scene.
Descripción¶
RemoteTransform pushes its own Transform to another Spatial derived Node (called the remote node) in the scene.
It can be set to update another Node's position, rotation and/or scale. It can use either global or local coordinates.
Propiedades¶
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Métodos¶
void |
Descripciones de Propiedades¶
NodePath remote_path
Default |
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Setter |
set_remote_node(value) |
Getter |
get_remote_node() |
The NodePath to the remote node, relative to the RemoteTransform's position in the scene.
bool update_position
Default |
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Setter |
set_update_position(value) |
Getter |
get_update_position() |
Si true
, la posición del nodo remoto se actualiza.
bool update_rotation
Default |
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Setter |
set_update_rotation(value) |
Getter |
get_update_rotation() |
Si true
, la rotación del nodo remoto se actualiza.
bool update_scale
Default |
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Setter |
set_update_scale(value) |
Getter |
get_update_scale() |
Si true
, la rotación del nodo remoto se actualiza.
bool use_global_coordinates
Default |
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Setter |
set_use_global_coordinates(value) |
Getter |
get_use_global_coordinates() |
Si true
, se utilizan las coordenadas globales. Si false
, se utilizan las coordenadas locales.
Descripciones de Métodos¶
void force_update_cache ( )
RemoteTransform
caches the remote node. It may not notice if the remote node disappears; force_update_cache forces it to update the cache again.