CubeMesh¶
Inherits: PrimitiveMesh < Mesh < Resource < Reference < Object
Generar un cuboide alineado con el eje PrimitiveMesh.
Descripción¶
Generate an axis-aligned cuboid PrimitiveMesh.
The cube's UV layout is arranged in a 3×2 layout that allows texturing each face individually. To apply the same texture on all faces, change the material's UV property to Vector3(3, 2, 1)
.
Note: When using a large textured CubeMesh
(e.g. as a floor), you may stumble upon UV jittering issues depending on the camera angle. To solve this, increase subdivide_depth, subdivide_height and subdivide_width until you no longer notice UV jittering.
Propiedades¶
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Descripciones de Propiedades¶
Vector3 size
Default |
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Setter |
set_size(value) |
Getter |
get_size() |
El tamaño de la malla del cuboide.
int subdivide_depth
Default |
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Setter |
set_subdivide_depth(value) |
Getter |
get_subdivide_depth() |
Número de bucles de borde extra insertados a lo largo del eje Z.
int subdivide_height
Default |
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Setter |
set_subdivide_height(value) |
Getter |
get_subdivide_height() |
Número de bucles de borde extra insertados a lo largo del eje Y.
int subdivide_width
Default |
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Setter |
set_subdivide_width(value) |
Getter |
get_subdivide_width() |
Número de bucles de borde extra insertados a lo largo del eje X.