CameraServer¶
Inherits: Object
El servidor mantiene un seguimiento de las diferentes cámaras accesibles en Godot.
Descripción¶
The CameraServer
keeps track of different cameras accessible in Godot. These are external cameras such as webcams or the cameras on your phone.
It is notably used to provide AR modules with a video feed from the camera.
Métodos¶
void |
add_feed ( CameraFeed feed ) |
feeds ( ) |
|
get_feed_count ( ) |
|
void |
remove_feed ( CameraFeed feed ) |
Señales¶
camera_feed_added ( int id )
Emitted when a CameraFeed is added (e.g. webcam is plugged in).
camera_feed_removed ( int id )
Emitted when a CameraFeed is removed (e.g. webcam is unplugged).
Enumeraciones¶
enum FeedImage:
FEED_RGBA_IMAGE = 0 --- La imagen de la cámara RGBA.
FEED_YCBCR_IMAGE = 0 --- The YCbCr camera image.
FEED_Y_IMAGE = 0 --- La imagen de la cámara del componente Y.
FEED_CBCR_IMAGE = 1 --- La imagen de la cámara del componente CbCr.
Descripciones de Métodos¶
void add_feed ( CameraFeed feed )
Adds a camera feed to the camera server.
Array feeds ( )
Devuelve una array de CameraFeeds.
CameraFeed get_feed ( int index )
Returns the CameraFeed with this id.
int get_feed_count ( )
Devuelve el número de CameraFeeds registrados.
void remove_feed ( CameraFeed feed )
Removes a CameraFeed.