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VisualShaderNodeSDFToScreenUV

Hereda: VisualShaderNode < Resource < RefCounted < Object

Una función para convertir un SDF (campo de distancia firmado) a UV de pantalla, para ser usada dentro del gráfico de shader visual.

Descripción

Se traduce a sdf_to_screen_uv(sdf_pos) en el lenguaje de shaders.