Attention: Here be dragons
This is the latest
(unstable) version of this documentation, which may document features
not available in or compatible with released stable versions of Godot.
Checking the stable version of the documentation...
Rastreo de cuerpo de OpenXR
Support for full body tracking in OpenXR is only just becoming available for a select few platforms. As support solidifies information will be added to this page.
HTC Tracker support
Una opción que ha estado disponible por algo de tiempo es realizar un tracking de cuerpo completo usando trackers HTC. Estos actualmente tienen soporte por medio de SteamVR, y en auriculares HTC Elite XR. Se exponen por medio del sistema de mapa de acciones.
These trackers are identified by their roles which are assigned to them when configured. Simply add XRController3D nodes as children to the XROrigin3D node and assign one of the following trackers:
/user/vive_tracker_htcx/role/handheld_object |
/user/vive_tracker_htcx/role/left_foot |
/user/vive_tracker_htcx/role/right_foot |
/user/vive_tracker_htcx/role/left_shoulder |
/user/vive_tracker_htcx/role/right_shoulder |
/user/vive_tracker_htcx/role/left_elbow |
/user/vive_tracker_htcx/role/right_elbow |
/user/vive_tracker_htcx/role/left_knee |
/user/vive_tracker_htcx/role/right_knee |
/user/vive_tracker_htcx/role/waist |
/user/vive_tracker_htcx/role/chest |
/user/vive_tracker_htcx/role/camera |
/user/vive_tracker_htcx/role/keyboard |
Ahora puedes usar estos como objetivos para modificadores IK en un avatar de cuerpo completo.